Thousands of years ago a hero wielding a powerful, magical weapon known as the Sword of Inari defeated a great evil and helped the people establish a peaceful new republic. Centuries later when the evil returned, the sword was lost and the land and its people were utterly destroyed.
Recently the Guild of Magicians detected a magical energy emanating from the distant city of Tornio that matches that of the long-lost sword, and they fear that the sorcerers who found it may be trying to tap its destructive energies. Spies sent to find and retrieve the sword failed to penetrate the walled city, but were able to learn that the weapon is being kept in the city's cathedral. You and a skilled ranger named Esher have been recruited for a mission to enter Tornio via airship, recover the sword, and return it to the guild. The guild gives you several tools to help with the quest: a scabbard that will mask the sword's magical energy signature, an amulet that mimics the energy, and a cube that can create the illusion of an army of soldiers.
Captain Banedon flies you to the city aboard the Skyraider, but when a storm prevents the ship from reaching its planned landing site, the captain instead flies the ship over the cathedral's tallest tower and lowers ropes for you and Esher to descend.
Location
Nearby features
- Southern fortress, 146 miles west-northwest
- Ervuolian ruins, 275 miles southwest
- Edgar's Adventures, 323 miles west-northwest
- Griffinville, 323 miles west-northwest
- Griffinville Royal Palace, 323 miles west-northwest
- The Temple of Dread, 353 miles west-northwest
- Temple of Dread, 353 miles west-northwest
- The Plain of Srevi, 414 miles north
- Malmberg, 426 miles west-northwest
- Knight's Quest, 452 miles west-northwest