Thousands of years ago a hero wielding a powerful, magical weapon known as the Sword of Inari defeated a great evil and helped the people establish a peaceful new republic. Centuries later when the evil returned, the sword was lost and the land and its people were utterly destroyed.
Recently the Guild of Magicians detected a magical energy emanating from the distant city of Tornio that matches that of the long-lost sword, and they fear that the sorcerers who found it may be trying to tap its destructive energies. Spies sent to find and retrieve the sword failed to penetrate the walled city, but were able to learn that the weapon is being kept in the city's cathedral. You and a skilled ranger named Esher have been recruited for a mission to enter Tornio via airship, recover the sword, and return it to the guild. The guild gives you several tools to help with the quest: a scabbard that will mask the sword's magical energy signature, an amulet that mimics the energy, and a cube that can create the illusion of an army of soldiers.
Captain Banedon flies you to the city aboard the Skyraider, but when a storm prevents the ship from reaching its planned landing site, the captain instead flies the ship over the cathedral's tallest tower and lowers ropes for you and Esher to descend.