"Dear Sam:" the letter began. "I have gone to visit an old friend, Shandon, in Krondor. See you when I get back. Love, Felinah. XXOO!"
The adventurer who gave you the letter says, "Sorry, Sam, we found this on the road to the Jester's court." He shakes his head sadly and walks away.
Your old friend Felinah has taken the wrong road (for the third time this month).
As the fellow who gave you the note said, "Sam, who else could go?" Who else is strong enough, brave enough (or dumb enough) to get her out? So it has fallen upon you, Sam, to go and fetch her back again, safely.
You know what he means. Jester's Court is a fearful place. Many have ventured there, but few have returned. And of the few who have, most came back mad! (Not that this is a problem for you. Felinah's only got one oar in the water anyway, and you've got to be crazy to be going after her.)
So after tramping along for a week, you find yourself outside the Jester's Court! Outside the door, you can see a sign. It reads:
Welcome to Jester's Court
Visitors are discouraged, but if you must come in, here are the house rules:
1) No spitting on the floor
2) No stealing the silver
3) No abusive language
Signed, The JesterWell, Sam, good luck! You'll be needing it!
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