As you leave the Main Hall, you check over those few possessions you have been permitted to bring. As per your bet with Red Eric, the only weapon you carry is a club. In your pocket is the bar glass you must preserve to win your bet with Mad Hattie. Since you can find no horse to "borrow", you walk slowly down the uneven road to Squire Boll's house.
The dark-themed display can be easier on the eyes.
Displayed as blue insets, author's notes appear throughout the text of the Guide and give insight into how and where certain features of the world of Eamon originated.